bombdefusal

unit1 sidechat “CUTTING WIRE2”;
IED1 removeAction CUT2;
unit1 say3D “suspense”;

sleep 3.5;

if (alive zero) then {UNIT1 SIDECHAT “WIRE2 CUT!”;} ;
if (!alive zero) then {bomb = “Bo_GBU12_LGB” createVehicle getPos IED1;} ;
IED1 removeAction CUT1;
IED1 removeAction CUT2;
IED1 removeAction CUT3;
IED1 removeAction numberofred1;
IED1 removeAction numberoblue1;
IED1 removeAction numberofwhite1;

sleep 1;

if (alive zero) then {UNIT1 SIDECHAT “WIRES COMPLETED MOVING ON TO THE NEXT PART OF THE BOMB!”;} ;